Non-Fungible Tokens (NFT) and the Future Movement in Gaming, Streaming, Virtual Worlds

 




 

Kong, Inn Foung (2022) Non-Fungible Tokens (NFT) and the Future Movement in Gaming, Streaming, Virtual Worlds. Final Year Project (Bachelor), Tunku Abdul Rahman University College.

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Abstract

Non-Fungible Token (NFT) as a digital asset, and bringing the new trend to the world. NFT has the most important role in establishing clear ownership and offering great authenticity as a digital asset. It means anything such as painting art, legendary virtual game items, or even some meaningless tweet from Twitter can somehow be an NFT work and trade as a digital asset in the marketplace. How does Ethereum have an impact on selling digital artworks? What is an NFT? How would NFT actually work inside the digital marketplace? When did these NFT things start to bloom around the world? Which marketplaces can buy, sell and trade NFT? As a digital asset, NFT art has the potential to create a future trend in the future marketplace such as gaming, streaming, and virtual worlds? Therefore, as a student willing to prepare for the future art market, it would be worth researching how the NFT art marketplaces form and grow up.

Item Type: Final Year Project
Subjects: Science > Computer Science > Multimedia
Faculties: Faculty of Communication and Creative Industries > Bachelor of Creative Multimedia (Honours)
Depositing User: Library Staff
Date Deposited: 16 Aug 2022 05:57
Last Modified: 16 Aug 2022 05:57
URI: https://eprints.tarc.edu.my/id/eprint/22446