Chong, Xin Nan (2024) VR Ninja. Final Year Project (Bachelor), Tunku Abdul Rahman University of Management and Technology.
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Abstract
This project aims to develop a virtual reality (VR) ninja game that provides an immersive experience for players. The game will be designed to utilize the full capabilities of VR technology to create a world that players can explore, battle enemies, and develop their ninja skills. The game will offer multiple levels and challenges that increase in difficulty as the player progresses. To create an engaging and realistic game, the project will incorporate advanced graphics and sound effects that will transport the player into a world of ninjas. The player will have the ability to move, jump, and fight with the use of motion controllers, which will enhance the overall experience. This project will also explore the use of AI and machine learning to create smarter enemy AI and to adapt the game difficulty to the player and skill level. Overall, this project aims to create a highly engaging and realistic VR ninja game that will provide players with an immersive experience and hours of entertainment.
Item Type: | Final Year Project |
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Subjects: | Geography. Anthropology. Recreation > Recreation Leisure > Games. Computer Games Science > Computer Science > Artificial intelligence Science > Computer Science > Computer software |
Faculties: | Faculty of Computing and Information Technology > Bachelor of Computer Science (Honours) in Interactive Software Technology |
Depositing User: | Library Staff |
Date Deposited: | 12 Aug 2024 08:27 |
Last Modified: | 12 Aug 2024 08:27 |
URI: | https://eprints.tarc.edu.my/id/eprint/29736 |