Nintendo Switch (NS) Game Card Trading System: Intelligence Game Card Authentication

 




 

Ho, Wen Ting (2024) Nintendo Switch (NS) Game Card Trading System: Intelligence Game Card Authentication. Final Year Project (Bachelor), Tunku Abdul Rahman University of Management and Technology.

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Abstract

The Nintendo Switch (NS) Game Card Trading System has been developed to meet the demands of the dynamic gaming community, striving to elevate the trading experience for Nintendo Switch game card enthusiasts. Its primary goal is to tackle the challenges faced by sellers and traders, delivering valuable insights through game card authentication during the trading process. The system aims to enhance user protection, authenticate game cards uploaded by sellers, improve the overall user experience, and provide convenient functional modules. The system's scope includes essential modules such as User, Product, Login, and Search, ensuring a comprehensive solution for both users and sellers. The methodology involves the use of XAMPP for local web server setup, CodeIgniter 4 as a modern MVC framework, and the integration of an Intelligent Game Card Authentication AI to protect buyers' rights and build trust. Rigorous testing, including black box testing, is employed to ensure the system's overall functionality. The test environment specifies hardware and software components to guarantee compatibility and validate system performance. Results indicate a successful implementation, with modules functioning as intended. Users receive interactive support, products are effectively managed, searches are easily curated, and the Login module involves expert-level authorization validation. However, there are limitations, including potential technical challenges and the need for continuous improvement. In conclusion, the Nintendo Switch (NS) Game Card Trading System effectively addresses challenges within the Nintendo gaming community by providing a user-friendly and feature-rich platform. The project contributes to enhanced trading experiences, offering valuable insights through game card authentication. Its strengths lie in a modular design and effective implementation, while opportunities for improvement revolve around addressing identified limitations. The project not only meets its objectives but also establishes a foundation for future enhancements and advancements in the realm of Nintendo Switch game card trading

Item Type: Final Year Project
Subjects: Geography. Anthropology. Recreation > Recreation Leisure > Games. Computer Games
Science > Computer Science > Computer software
Faculties: Faculty of Computing and Information Technology > Bachelor of Computer Science (Honours) in Software Engineering
Depositing User: Library Staff
Date Deposited: 03 Sep 2024 07:25
Last Modified: 03 Sep 2024 07:25
URI: https://eprints.tarc.edu.my/id/eprint/30009