Low, Jia Ding (2026) Benchmarking Classical and ReSTIR-Based Sampling Techniques for Real-Time Ray Tracing. Final Year Project (Bachelor), Tunku Abdul Rahman University of Management and Technology.
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Abstract
Ray tracing is widely used in modern rendering systems due to its ability to produce physically accurate lighting. Recent sampling techniques such as Next Event Estimation (NEE), Light-Source Sampling, and ReSTIR-based Direct and Global Illumination have significantly improved rendering efficiency, yet objective comparison between sampling strategies remains challenging. This project presents a GPU-multithreaded ray tracing benchmarking framework for evaluating both naive and modern sampling techniques under controlled conditions. The system compares Uniform, Cosine-Weighted, GGX, BRDF, Light-Source Sampling, NEE, ReSTIR Direct Illumination, and ReSTIR Global Illumination using a test scene consisting of an enclosed box with multiple plane lights and complex materials. Quantitative evaluation is performed using Mean Squared Error (MSE) and Peak Signal-to-Noise Ratio (PSNR) while varying sample count and bounce depth. The framework enables objective analysis of convergence behavior and performance, providing a practical tool for research, development, and education.
| Item Type: | Final Year Project |
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| Subjects: | Science > Computer Science > Computer software |
| Faculties: | Faculty of Computing and Information Technology > Bachelor of Computer Science (Honours) in Interactive Software Technology |
| Depositing User: | Library Staff |
| Date Deposited: | 11 Aug 2026 09:31 |
| Last Modified: | 11 Aug 2026 09:31 |
| URI: | https://eprints.tarc.edu.my/id/eprint/38248 |