Ancient War



Lee, Swee Yin (2015) Ancient War. Final Year Project (Bachelor), Tunku Abdul Rahman University College.

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This project is to let player can learn how to teamwork and communicate with other players in order to achieve the goal. Most of the time gamers are playing game in their house and they are lack of social interaction with others. This will make gamers growing alienation between people in social. They will have interaction problem with other people. Therefore, this project can let gamers enjoy the game and also help them alleviate interaction problem because this project require their teamwork and interaction with other players. The background of the project is from a MOBA game called DOTA 2. Unity Engine is the tools that are used throughout the project and those models are downloaded from the unity asset store. The testing plan will be testing a few module which is AI module, skill module and character module. The test plan is testing whether the module can execute correctly. Lastly, the report discusses the outcome of the project and come to a conclusion. The strengths of the system will be the AI and the skill system of the project. The AI is very intelligence and player have no chance to play cheat to kill the AI because the AI is implement a shield to prevent player hit and run. Other than that, skill system is another strength in this project. The skill system have 7 type of different skill for player to choose in order to make the game more challenging and strategies needed.

Item Type: Final Year Project
Subjects: Science > Computer Science
Geography. Anthropology. Recreation > Recreation Leisure > Games. Computer Games
Faculties: Faculty of Applied Sciences and Computing > Bachelor of Computer Science (Honours) in Interactive Software Technology
Depositing User: Library Staff
Date Deposited: 08 Aug 2019 03:23
Last Modified: 17 Mar 2022 03:10