Motion-Sensor Aided Interactive Pre-school Classroom (MAIPC)

 




 

Teh, Chiou Ting (2016) Motion-Sensor Aided Interactive Pre-school Classroom (MAIPC). Final Year Project (Bachelor), Tunku Abdul Rahman University College.

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Abstract

Purpose: MAIPC has achieved the objectives to increase learning motivation in pre-school children with interesting user interfaces and “learning while playing” concept. The system has completed 90% for its intended purposes, and thus it is ready to serve the users. MAIPC had improved from previous version by including the images for Flashcards, background music, and revisions. The weaknesses of this systems are image box remains there if that particular word has no picture and the audio to read the words sometimes sound too short due to the timeframe in audio file provided by the company is not to close to the next one. Scope: There are total 3 language in this system which are Chinese, English and Malay while Chinese are divided into two: Idioms and Vocabulary. For each languages, there will be Flashcard and Revision. Flashcard is used to show the flash cards for children to learn new words. Meanwhile, Revision is used to revise what children have learned in the lesson by answering the questions. Methodology: The model that have been selected for this project is incremental model. In this model, the requirements of the project are divided into four modules (Chinese Vocabulary module, Chinese Idioms module, English Vocabulary module and Malay Vocabulary module) and each of them is developed separately. And then, at the final stage, these four modules will be integrated together to form a complete final project. Development phases: There are total 4 phases in developing MAIPC. In the first phase, we conducted an interview with the staff of Love and Joy Learning Development Center to better understand their requirements. Second phase is design phase. We design the core components of the system and the details to make sure we have covered every aspects. In the third phase, development phase, we code and implement the system by using Unity. Lastly, we tested the system repeatedly to make sure all functions are working properly in testing phase. Assessment criteria used: The assessment of the system is performed to make sure all functions are working and the messages are shown correctly. Results: The result obtained conforms to the initial expected output. Conclusions and Recommendations: During the development of this system, I have learned to code in Unity from zero knowledge and I am proud that we able to finish it in time. I also applied what I have learned in previous semesters such as fact gathering techniques, testing techniques and etcetera in different phase of developing this system. I know there are still many limitations in this system due to time constraints. Therefore, I would like to suggest to make the system more flexible in the future such as add, edit and delete the flashcards. Besides, more choices of game would also be considered to prevent the children are getting bored from one single type of game.

Item Type: Final Year Project
Subjects: Science > Computer Science
Geography. Anthropology. Recreation > Recreation Leisure > Games. Computer Games
Faculties: Faculty of Applied Sciences and Computing > Bachelor of Computer Science (Honours) in Software Engineering
Depositing User: Library Staff
Date Deposited: 08 Aug 2019 06:21
Last Modified: 05 Apr 2022 01:50
URI: https://eprints.tarc.edu.my/id/eprint/4566