Intelligence Singularity

 




 

Chew, Yu Szen (2016) Intelligence Singularity. Final Year Project (Bachelor), Tunku Abdul Rahman University College.

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Abstract

Purpose: The project was carried out in partial fulfilment of the requirement for Bachelor of Science (Hons) in Interactive Software Technology. Intelligence Singularity is a tactical fast paced first person shooter game which offers a unique game mode, which is called as Capture the Point. The game mode emphasis on team work between players and requires a good tactical mind. Scope: The game is a local area networked only multiplayer first person shooter game. The game has a game mode, Capture the Point and two levels. There are 3 firearms available for the player, which are XM9 (Assault Rifle), Chimera (Sniper Rifle) and Redemption (Bouncing Saw). Besides that, there are 8 active skills and 5 passive skills. There is also a loadout customization system in place, which allows the player to choose a primary and secondary weapon, 2 active skills and 1 passive skill. There is also a map (UI) that allows the player to show other players’ position and Points’ location, and also be used to choose respawn point. Methodology: The development methodology that was used is the waterfall model. In waterfall, the development life cycle is separated into 5 phases which are Game Design, Technical Game Design, Game Development, Game Testing, and Post Mortem. The tools used for this project are Unreal Engine 4 and Adobe Photoshop. Unreal Engine 4 was used for the game development, while Adobe Photoshop was used for art modifications. Development phases: First, a project proposal document was prepared and delivered to supervisor. After the proposal is approved by supervisor, Chapter 1 Project Specification which includes Game Treatment was prepared. Then, a research regarding the Unreal Engine 4’s networking was conducted and the Chapter 2 Research Background and Related Work based on the research was produced. Followed by the Chapter 3 Game Script, which is a detailed document recording every single details about the game. After that, the development phase for the prototype was started. After the prototype development phase, tests were conducted, and Chapter 4 Results is written based on the results. Then, a final system testing was done with the supervisor. Lastly, a final thesis was prepared by combining all of the previous chapters, Chapter 5 Discussions and Conclusions, and User Guide then was submitted to supervisor. Assessment criteria used: Test plans are designed to evaluate the functionality of the game with the major focus on user interface, gameplay and networking functionality. Results: The end product is completed with the basic ideas, gameplay elements and the core functionalities are implemented successfully. Although there are parts that still require some polishing to be done, but fortunately they are not noticeable and does not have any impact on the overall gameplay. The strength of the project would be the ability to customize the loadouts, and play the game tactically in a fast paced style. The weakness of the end product would be the lack of gameplay elements, there are not much depth to the gameplay and the game can be more polished. Conclusions and Recommendations: From this project, the author learnt about the structure and workflow of the Unreal Engine 4, the Blueprint visual scripting system and Unreal Engine 4’s networking system. The author also gained experiences on how to develop better game logic from actual game implementation. Not to mention the importance of the team communication and having a standard to the work being done. The future improvement for this game is implement a 4 player coop vs. AI and as well as multiple levels that challenges players on utilizing the game mechanics to complete the challenge.

Item Type: Final Year Project
Subjects: Science > Computer Science
Geography. Anthropology. Recreation > Recreation Leisure > Games. Computer Games
Faculties: Faculty of Applied Sciences and Computing > Bachelor of Computer Science (Honours) in Interactive Software Technology
Depositing User: Library Staff
Date Deposited: 09 Aug 2019 03:55
Last Modified: 13 Apr 2022 06:59
URI: https://eprints.tarc.edu.my/id/eprint/4645