Intelligence Singularity



Tan, Pak Xiong (2016) Intelligence Singularity. Final Year Project (Bachelor), Tunku Abdul Rahman University College.

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Purpose : The project was carried out in partial fulfilment of the requirement for Bachelor of Science (Hons) in Interactive Software Technology. Intelligence Singularity is a First Person Shooter game which had a unique game mode, Capture the Point that emphasis on team work between players and requires a tactical mind in order to play it well. The wining condition for this game mode is to get the Team Score and reach the Target Score, or higher than other team when match duration exceeded. The Team Score can get via capture and holding the Points which placed on the map. The captured Points can be chose as a respawn position. Scope : The game is a multiplayer shooter game which can be played up to 10 players in a match. The game contained one unique mode, Capture the Point and two maps. There are 3 firearms available for player to use, which were XM9 (Assault Rifle), Chimera (Sniper Rifle) and Redemption (Bouncing Saw). There are 8 active skills and 5 passive skills for player to use. A loadout customization system are allowed player to choose 2 firearms, 2 active skills and 1 passive skill for the match. The game also contained a Point that can be captured by player, which used to gain team score and act as a respawn position for team. A map (UI) that able to show players’ position and Point’s position, and also be used for choose respawn position. Methodology : The development methodology applied was Waterfall Model, which development life cycle had separated into 5 phases which are Game Design, Technical Game Design, Game Development, Game Testing, and Post Mortem. The tools used for this project were Unreal Engine and Adobe Photoshop. Unreal Engine was used for game development, while Adobe Photoshop was used for art modification. Development phases : Firstly, a project proposal document was prepared and delivered to supervisor. After the proposal is approved by supervisor, Chapter 1 Project Specification which also included Game Treatment was prepared. Next, research on related field which the Blueprint of Unreal Engine was done and prepared the Chapter 2 Research Background and Related Work based on the research. Then, Chapter 3 Game Script which a very detailed information about the game was prepared. After that, game development for a prototype is started. After the prototype was done, tests were carried out for the prototype, and Chapter 4 Results was prepared based on the test result. Then, a final system testing was done with supervisor. Lastly, a final thesis was prepared by combining the previous chapters, Chapter 5 Discussions and Conclusions, and User Guide then the final thesis was submitted to supervisor. Assessment criteria used : Test plan has been designed to evaluate the functionality of the game which concern on user interface, gameplay and networking functionality. Results : The end product was quite completed as the basic ideas, gameplays and functionality were implemented successfully, which come out a playable game. While there are some element not fully touch up yet, but it is not obvious and will not affect to the gameplay. The strengths of the end product was the feedback system was dis quite completed which the most of the necessary information will provide feedback to the player via text, sound, or visual effect. While the weaknesses of the end product was too less firearms for player which cause the game had less varieties. Conclusions and Recommendations : From this project, the author learnt about the structure and workflow of the Unreal Engine, and also the Blueprint visual scripting system. The author also gain more experiences on create and enhance game logic from actual game implementation. The future improvement for this game is to increase the game elements such number of firearm, skill, map and game mode.

Item Type: Final Year Project
Subjects: Science > Computer Science
Geography. Anthropology. Recreation > Recreation Leisure > Games. Computer Games
Faculties: Faculty of Applied Sciences and Computing > Bachelor of Computer Science (Honours) in Interactive Software Technology
Depositing User: Library Staff
Date Deposited: 09 Aug 2019 04:18
Last Modified: 13 Apr 2022 06:59