Project : English Speaking Classroom

 




 

Yee, Xiao Ze (2025) Project : English Speaking Classroom. Final Year Project (Bachelor), Tunku Abdul Rahman University of Management and Technology.

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Abstract

In the current era, despite English being the international language, most of the people still struggle in learning English communication skills due to factors such as geographical disadvantages, improper English usage and nervousness in speaking English. Hence, Project: English Speaking Classroom, a VR educational game powered by generative AI, is created to solve the problems aforementioned by providing them with a virtual classroom to learn about English communication skills, which would be valuable for students and community given that English is our international language. The functional areas are divided into a few parts, which are the in-game environment, pre-game tuning, as well as non-functional requirements such as reliability and performance to ensure that Project: English Speaking Classroom provides a fair and responsive virtual speaking environment for the players to immerse into. The methodology that is involved in the development of this game was originally the waterfall model, which requires a phase to be completed before moving on to the other phase, but was later changed to the ADDIE model, due to its iterative nature and the suitability for developing educational solutions. In order to test Project: English Speaking Classroom, 3 people from the same programme is selected for the pilot testing, with a feedback questionnaire being provided to each of them in order to evaluate the game in terms of system usability, virtual environment realism, speech self-efficacy, and output quality, with the testing result being mostly positive. In conclusion, Project: English Speaking Classroom is a successful game with the core functionalities of a basic VR speaking game including generative AI NPCs, speech-to-text capabilities, VR technology being correctly and effectively integrated with the use of game elements such as experience road, albeit with a room of improvements pending for future possible enhancements.

Item Type: Final Year Project
Subjects: Science > Computer Science
Language and Literature > English languages
Technology > Technology (General)
Faculties: Faculty of Computing and Information Technology > Bachelor of Computer Science (Honours) in Interactive Software Technology
Depositing User: Library Staff
Date Deposited: 22 Aug 2025 06:57
Last Modified: 22 Aug 2025 06:57
URI: https://eprints.tarc.edu.my/id/eprint/33844